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This will likely be one of the biggest hurdles this game has in this day though, trying to attract new players.Īs I mentioned earlier there was a Visual Novel version of the game released for the Game Boy Advance, though only in Japan. There are plenty of theories that it is intentional to simulate the clumsiness fear brings to people, but in reality, it was always just because it was how these kinds of games were controlled at the time. It feels intuitive for the genre, looking back at Alone in the Dark and Resident Evil for example. Personally I never had an issue with tank controls. You’ll either love it, accept it, or hate it. There is an elephant in the room: the tank controls. You will run into a few other people, learn about the history of the town, about religions, cults and evil gods. From here on out, you are on your own to solve the mysteries surrounding the disappearance of Harry’s daughter, and all the absurd things happening in the town. While nice, this was perhaps not the greatest idea in terms of safety. Defenseless, Harry is attacked and knocked unconscious by the monsters, only to wake up at a diner, apparently saved by a cop.
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It doesn’t take long before everything takes a turn for the worse, with the world-changing around him, rust and monsters lurking in the shadows. When he wakes up, his daughter is gone, and Harry is set out on a panicked mission to find her somewhere in the misty streets. Something appears in front of the car, making Harry dodge to the side and crash his car somewhere in Silent Hill. The game’s protagonist Harry Mason is driving one night with his daughter in the passenger seat. Add some overly loud industrial percussion on top of it all, and the adrenaline is pumping thanks in no small part to the stress. The music alone could make you break out in a sweat, have your heart pound out of your chest and force you to turn the console off and turn on every light in your room.īut how do you make people uncomfortable in the most effective way? Use their fears against them! Many people are afraid of going to the dentist, so why not take a dentist's drill and use it as an instrument? Even if you aren’t noticing it, subconsciously you'll find yourself getting a chill of discomfort running through your spine. While the later games had downright beautiful tracks, and some of the very best game soundtracks out there-it all started with the oppressive atmosphere of Silent Hill. When people think about the original Silent Hill game today, many think of the very atmospheric music. Nobody at Konami had any faith in this group of developers, a blessing in disguise since this allowed the team to create their vision with minimal involvement from outsiders. A team of misfit developers at Konami were tasked with creating a 'Hollywood action experience' as a response to Resident Evil, but the end result wound up to be far from Hollywood, and more rooted in the darkest minds of the player. Silent Hill: undoubtedly inspired by Capcom’s Resident Evil yet taken one step further with a fully modeled 3D world to explore, dynamic camera movements, and the most haunting soundtrack you’ll hear for a long while.